Issue no. 9, 2007 Published: Mar 09, 2007 |
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UN launches consortium to tackle e-waste |
Humans created 161 exabytes of data in 2006 |
Researchers store data in bacterial DNA |
Virtual tours could help build better policy decisions |
Robo-salamander's evolution clues |
Robot aims to take heat off Israeli infantry |
Invention: Electronic treats |
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| UN launches consortium to tackle e-waste |
The UN has set up an initiative to extend the life of computers and
electronic equipment and tackle the growing problem of 'e-waste' in the
developing world. The Solving the E-waste Problem (StEP) is a consortium
of major hardware manufacturers and software companies - including Cisco
Systems, Dell, HP and Microsoft - the UN and partner organisations.
The initiative highlights how many electronic items sent to developing
countries in the name of charity often end up unused. The key goals of
the initiative are to draw up global standards for recycling, extending
the life of products thus creating markets for their reuse, and
harmonising world legislation and policy toward e-waste. It will also
take a 'wealth from waste' approach, arguing that it is in the interest
of manufacturers to recycle, enabling them to recover many expensive
metals - such as Indium used in flat-screen monitors and mobile phones.
Discarded electronic equipment can contaminate soil and water, and is a
growing problem in developing countries as information technology
becomes increasingly popular. |
| SciDev.net
Mar 06, 2007 |
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| Humans created 161 exabytes of data in 2006 |
The digital equivalent of 12 stacks of books stretching from the Earth
to the Sun was created by humanity in 2006, according to new research. A
report from IDC measured and forecast the amounts and types of digital
information created and copied in the world.
In 2006, 161 exabytes (161 billion gigabytes) of digital information was
created and copied, continuing an unprecedented period of information
growth. This digital universe equals approximately three million times
the information in all the books ever written.
According to IDC, the amount of information created and copied in 2010
will surge more than sixfold to 988 exabytes, representing a compound
annual growth rate of 57 per cent. IDC estimates that the world had 185
exabytes of storage available last year and will have 601 exabytes in
2010, meaning that we are rapidly running out of physical space to store
this level of information.
IDC researchers believe that the rapid uptake of technologies such as
CCTV cameras, and regulations regarding the long-term preservation of
corporate data, are key factors behind the massive increase in data
creation. |
| VNUnet UK
Mar 06, 2007 |
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| Researchers store data in bacterial DNA |
Scientists at the Keio University in Tokyo have developed a way of using
bacterial DNA to store data almost indefinitely by creating an
artificial DNA containing the data to be preserved.
Each artificial DNA strand can hold up to 100 bits of data and is
preserved by making multiple copies of the DNA and inserting the
original as well as the identical copies into the bacterial genome
sequence. It is these copies that work as back-ups of the data to
counteract natural degradation.
The researchers managed to encode the phrase 'E=MC2 1905' into the
genome of Bacillus Subtilis. This message was then recovered some time
later from the bacteria. The process is currently very slow, taking
several days, but the technique may prove very useful for data where
speed is less of an issue, but longevity is important.
Current data storage only lasts around 100 years, but this technology
could allow the safe storage of data for millions of years. Bacteria
have particularly compact DNA which is passed down from generation to
generation. Although mutations do occur as the data is passed from
generation to generation, the rate should be slow enough to maintain the
data integrity. |
| VNUnet UK
Mar 02, 2007 |
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| Virtual tours could help build better policy decisions |
How would a sneak preview of the destruction caused by rising sea levels
affect how much you'd be willing to invest now in carbon-capture
technologies? Researchers at the University of Central Florida want to
check on the impacts of realistic sneak previews.
Their first project will tackle the issue of forest management -
checking how a virtual experience of walking through a burning forest,
or of flying over the scorched trees, affects people's decisions about
how much to invest in measures that reduce the risk of wild fires. Each
person will be given a patch of imaginary land and a few hundred real
dollars. Over the 30-year simulation, compressed to an hour in real
time, people will be able to watch wild fires as they happen, check on
factors such as wind speed and temperature, and see first hand the
damage done.
Each person will then choose a forest-management policy whereby
controlled burns reduce the risk of severe damage but incur a
predictable cost every 3-5 years, or a high-risk strategy, whereby
nothing is paid over 30 years but the risk of an enormous blaze is much
higher. They will be given money back based on the end value of the
land. The researchers predict that the more comprehensive and realistic
a picture people get during the survey, the more likely their policy
choices will converge with those of the experts. |
| Nature
Mar 02, 2007 |
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| Robo-salamander's evolution clues |
A robot is being used by a Franco-Swiss team to investigate how the
first land animals on Earth might have walked. The bot looks a lot like
a salamander; and the scientists can change the way it swims, slithers
and crawls with commands sent wirelessly from a PC. The group says it
provides new insight into the nervous system changes aquatic lifeforms
would have had to acquire to move to a terrestrial existence.
The first animals capable of walking on land are thought to have emerged
during the Devonian Period. Palaeontologists have found fossils dating
back some 360m years that show a process where fins are transformed into
limbs. Before the appearance of these tetrapods all backboned animals
were confined to water. Precisely how they came out on to the shore is
not clear - but the latest research indicates the transition would not
have required a huge leap in brain power.
The researchers have shown how even the simple nervous system of a
lamprey (a primitive eel-like fish) can, with a few modifications, drive
walking motion in a creature that resembles a salamander. The computer
system that runs their robot is based on just such a nervous system. The
computer sends signals through the machine's 'spinal cord' to the limbs,
allowing the bot to switch effortlessly between swimming and walking.
The research group has demonstrated how salamanders can control their
locomotion using largely just their spinal cord. |
| BBC News / Science
Mar 09, 2007 |
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| Robot aims to take heat off Israeli infantry |
A new, smart Israeli military robot can fight its way down dark alleys,
through caves and over rubble, seeking out bombs and booby traps along
the way and warning human foot soldiers of enemies and danger ahead.
Elbit Systems, one of Israel's leading defence electronics companies,
said its robotic point man, designated VIPeR, is small and light enough
to be carried into battle on a soldier's back, but the 25 pound, 9 inch
tall tough guy packs a full-size punch.
The remote-controlled unit can be fitted with a mini-Uzi automatic
pistol, fragmentation, stun and smoke grenades, explosives sniffer and
day and night vision cameras, Elbit said. It can climb stairs and find
its way around with preprogrammed mapping software. The company said
that the Israeli military was planning to carry out operational trials
with the VIPeR with a view to deploying it with infantry units. |
| CNN / AP
Mar 08, 2007 |
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| Invention: Electronic treats |
Sticking to an exercise regime is always easier if there is some sort of
reward or punishment involved. Sony Ericsson reckons that a phone or PDA
could provide just the right incentive.
A wireless device could have a pedometer that set to a target – say
10,000 steps in a week. If the owner hits the target the device then
downloads a ring tone, a music track or video clip by way of reward. Or,
if the owner slacks off and misses the target, the device malevolently
deletes a file from its memory.
If two people are competing to help each other lose weight, Sony says
such devices could compare users' exercise scores. The person who
clocked up most steps then steals a reward from the loser’s device.
Whoever has walked the most gets a free song or video as well as the
bonus of seeing the loser deprived of one. The loser might then wager
even more rewards for the following week’s workout. |
| New Scientist
Mar 05, 2007 |
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