Issue no. 39, 2005 Published: Dec 16, 2005 |
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Trapped ions important step towards quantum computing |
Europe passes tough new data retention laws |
Tech giants join to fund research |
Japan to lead journey to centre of Earth |
Violent video games alter brain's response to violence |
Invention: Sonic watermarks |
Cut emissions and pump more oil |
Plasma engine passes initial test |
HP unveils 'real-life' collaboration studio |
Play-Doh can fool biometrics |
Neural network sorts the blockbusters from the flops |
The flimsiest clock in the world |
Chameleon scarf coordinates with your outfit |
Cracking da Vinci's coded smile |
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| Trapped ions important step towards quantum computing |
By encoding information in the quantum states of subatomic particles,
quantum computers have the potential to make the latest Pentium chip
look as outmoded as the abacus. But before such a device can even begin
to compete, a way to scale-up individual quantum 'bits' must be found.
Now, physicists in the US have made an important step towards this goal
by creating an ion trap on a semiconductor chip. Such microscale traps
could allow many qubits to be integrated in a workable quantum computer.
A quantum computer would exploit the ability of quantum particles to be
in superpositions of two or more states at the same time. These
'entangled' states, in principle, allow a quantum computer to outperform
a classical computer for certain tasks. One of the most promising
candidates for such a qubit is a trapped ion, whose internal energy
states can be manipulated using a laser.
Researchers at the University of Maryland have now made an ion trap from
four alternating layers of aluminium-gallium-arsenide and
gallium-arsenide grown on a substrate using molecular-beam epitaxy. By
carefully controlling parameters such as electrode voltages and the
laser wavelength, the researchers were able to produce a single cadmium
ion in the trap and manipulate its quantum state. |
| PhysicsWeb / Nature Physics
Dec 13, 2005 |
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| Europe passes tough new data retention laws |
The European Parliament on Wednesday passed new, far-reaching data
retention legislation for the telecommunications industry. The directive
will require ISPs and phone companies to keep data on every electronic
message sent and phone call made for between six months and two years.
The parliament voted 378 to 197, with 30 abstentions, for a package
already agreed to by the assembly's two biggest groups and member
states, with European Commission backing. The law's aim is to help trace
terrorists through communications records. However, opponents criticise
it as a threat to the personal privacy of European citizens.
Telecommunications providers will now have to keep data such as the time
of each fixed and cell phone call made in Europe, whether a call is
answered or not, the duration of the call, and other details that can
help trace the caller. On the internet side, they will be required to
retain information on the times people connect to the internet, people's
IP addresses, and details pertaining to e-mail messages and VoIP calls.
The content of the communications will not be recorded. |
| ZDNet
Dec 14, 2005 |
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| Tech giants join to fund research |
With US funds for basic computer science research at universities in
decline, three of the industry's leading companies are joining to help
fill the void. The fruits of the research will be non-proprietary and
freely licensed, University of California computer scientists said in
advance of the formal announcement Thursday.
Each of the three companies, Google, Microsoft and Sun Microsystems, has
agreed to support the project with $500,000 a year for five years. The
companies will also underwrite a $7.5m centre on the Berkeley campus,
the Reliable, Adaptive and Distributed Systems Laboratory. The centre
will focus on the design of computing systems that are more dependable.
The new Berkeley laboratory's research focus will be to apply advances
in the use of statistical techniques in machine learning to web services
- from maps to e-mail to online calendars - which have become an
increasingly important part of the commercial internet. |
| International Herald Tribune / NY Times
Dec 15, 2005 |
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| Japan to lead journey to centre of Earth |
An ambitious Japanese-led project to dig deeper into the Earth's surface
than ever before will be a breakthrough in detecting earthquakes
including Tokyo's dreaded 'Big One', officials said Thursday.
The deep-sea drilling vessel Chikyu, which means the Earth in Japanese,
is scheduled to embark in September 2007 on a voyage to collect the
first samples of the Earth's mantle in human history. The project, led
by Japan and the US with the participation of China and the EU, seeks
clues on primitive organisms that were the forerunners of life and on
the tectonic plates that shake the planet's foundations.
Chikyu is equipped with a 121-metre drill tower that can dig 7,000
metres below the seabed, nearly three times as deep as its predecessors.
The first drilling spot is a seabed some 600 kilometres southwest of
Tokyo, where many experts say an earthquake measuring eight on the
Richter scale will occur sometime in the near future. |
| Physorg / AFP
Dec 15, 2005 |
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| Violent video games alter brain's response to violence |
A brain mechanism that may link violent computer games with aggression
has been discovered by researchers in the US.
Many studies have concluded that people who play violent video games are
more aggressive, more likely to commit violent crimes, and less likely
to help others. But critics argue that this merely prove that violent
people gravitate towards violent games, not that games can change behaviour.
But now psychologists from the University of Missouri-Columbia have
found that people who play violent video games show diminished brain
responses to images of real-life violence, such as gun attacks, but not
to other emotionally disturbing pictures, such as those of dead animals,
or sick children. And the reduction in response is correlated with
aggressive behaviour. |
| New Scientist / Journal of Experimental Social Psychology
Dec 12, 2005 |
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| Invention: Sonic watermarks |
Counterfeiters and forgers will soon face a new challenge - creating
fake credit or ID cards that generate the right noise. An audio
watermarking scheme, developed at Philips's labs in the Netherlands,
uses cards made from a polymer with a carefully distributed pattern of
impurities buried inside. When the card is placed into a reader, a
miniature loudspeaker injects sound into the material and a miniature
microphone picks up the signal that comes out the other side.
The signal will be distorted in a characteristic way as a result of the
impurities in the card, and the resulting sound is checked against a
stored reference to ensure the card is genuine. To make the system even
more secure, the patent suggests using several speakers and microphones
at different positions on the card.
The system is cheaper and more reliable than an optical check, Philips
reckons, because there is no need to focus light accurately and surface
dirt cannot affect the readout. It would also be difficult for a forger
to determine the buried pattern of impurities in order to copy it. |
| New Scientist
Dec 13, 2005 |
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| Cut emissions and pump more oil |
The energy industry has found a new way to dispose of the greenhouse gas
carbon dioxide: pump it back into the underground oil reservoirs from
whence much of it came. Five million tons of CO2 has been successfully
pumped underground into the Weyburn oil field in a pilot project in
Saskatchewan, Canada. The CO2 is piped from the Great Plains Synfuels
Plant, a giant 'gasification' plant near Beulah, North Dakota.
Not only does the project dispose of the CO2, the pressure from the gas
helps to extract more oil. The field's oil-recovery rate has been
doubled, and its life extended for another 20 years, according to the US
Department of Energy.
However, not all oil fields can be used for CO2 injection and storage,
so there is a need for other gas-storage sites. CO2 storage has been
tried only in sedimentary rock, but the Northwestern and Southeastern US
are made mainly of basalt rock. Research has proven that basalt can
store CO2 with the unexpected benefit of converting the gas into solid
calcium carbonate - chalk - in less than 18 months. |
| Wired News
Dec 12, 2005 |
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| Plasma engine passes initial test |
The European Space Agency (ESA) says initial testing of a new plasma
drive for spacecraft has been a success.
The 'double layer thruster' is a new kind of ion drive which could give
much more power than existing versions. It works by accelerating charged
particles between two layers of argon plasma, gas where the atoms have
been stripped of electrons. ESA says it has 'proven the principle', and
will proceed with simulations and perhaps bigger prototypes.
The concept is very different from a conventional rocket engine powered
by chemical reactions. Gas is ionised and the ions accelerated in a
magnetic field, producing a small thrust. Although far less powerful
than a chemical engine, an ion drive of realistic size can operate for
much longer; for deep space missions it may prove a much better option.
ESA believes the new double layer drives could be as small and
economical as the one that is used on its Smart 1 Moon probe, but much
more powerful, which would enable craft to accelerate and decelerate
faster. |
| BBC News
Dec 14, 2005 |
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| HP unveils 'real-life' collaboration studio |
HP has introduced an online studio that aims to better mimic
face-to-face meetings.
The Halo Collaboration Studio features a specially designed room with
three plasma screens and seating for up to six people. Studio-quality
audio and lighting create a life-like image of the meeting participants
in an identical studio at another location. Special software calibrates
the colour and image settings, and data is sent over a dedicated high
speed network to minimise network delays. In addition to the televised
images of the people in the room, workers can share the images on a
computer screen and use a special overhead high-magnification camera to
zoom in on objects on the table.
Halo was designed in part by Steven Spielberg's DreamWorks movie studio,
one of HP's premier reference customers. The project will allow design
teams in different offices to meet in a lifelike setting while cutting
back on travel time. Each room costs about $550,000. Network and service
fees make up for another $18,000 a month for US customers. |
| VNUnet UK
Dec 13, 2005 |
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| Play-Doh can fool biometrics |
Researchers from Clarkson University in New York have managed to fool
biometric systems by making fingerprint copies using Play-Doh.
Testing a range of biometric technologies the team created 60 fake
fingers which were successfully authenticated by the combination of the
fingerprint readers and their accompanying software in nine out of every
10 attempts.
'Digits from cadavers and fake fingers moulded from plastic, or even
something as simple as Play-Doh or gelatine, can potentially be misread
as authentic,' said Stephanie Schuckers, associate professor of
Electrical and Computer Engineering at Clarkson University.
But the research also highlighted ways of mitigating against such fraud.
The team developed a technique for distinguishing live digits by
detecting changing moisture patterns, successfully reducing the false
detection rate to less than 10 per cent. |
| VNUnet UK
Dec 13, 2005 |
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| Neural network sorts the blockbusters from the flops |
Will the 3-hour special-effects-loaded remake of King Kong be a box
office smash or a complete turkey? For movie producers, getting such
questions right can be worth millions, and now they have a computer
system to help them work it out before a film is even made.
The system, developed at Oklahoma State University, uses an artificial
neural network, especially trained for the purpose. Using data on 834
movies released between 1998 and 2002, the neural network can judge a
film based on seven key parameters: the 'star value' of the cast, the
movie's age rating, the time of release against that of competitive
movies, the film's genre, the degree of special effects used, whether it
is a sequel or not, and the number of screens it is expected to open in.
This allowed it to place a movie in one of nine categories, ranging from
'flop' (total takings less than $1m) to 'blockbuster' (over $200m).
The system cannot take into account the intricacies of the plot, but it
can nonetheless get the revenue category spot-on 37 per cent of the
time, and correct to within one category either side 75 per cent of the
time, making it a 'powerful decision aid', according to the developer. |
| New Scientist / Expert Systems with Applications
Dec 15, 2005 |
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| The flimsiest clock in the world |
A Japanese watchmaker said Thursday it had created the world's first
flexible digital clock which is as thin as camera film and can be bent
around the curve of a wall.
The clock is only three millimetres thick and offers better visibility
from sharp angles and in poor visibility or high sunlight than existing
models, Citizen Watch said. It can be set along the walls of a building
or on round pillars of train stations or offices, letting people check
the time from widely different positions, according to the company.
The clock, measuring 53 by 130 centimetres, displays time in black
numbers using technology developed by E Ink of the United States. It
consumes less power than conventional digital clocks, with its battery
life 20 times longer. |
| Physorg / AFP
Dec 15, 2005 |
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| Chameleon scarf coordinates with your outfit |
People lacking any sense of fashion no longer need worry about their
scarf clashing with their clothes this winter. Researchers at Keio
University in Tokyo, Japan, have created one that automatically changes
colour to suit an outfit.
Interwoven into the scarf material are pixels containing red, blue and
green light-emitting diodes (LEDs), so adjusting the brightness of each
type of diode turns the scarf a different overall shade. A small sensor
embedded in the garment also enables it to identify the colour of the
nearest item of clothing. A microcomputer then selects a suitable colour
for the scarf itself to adopt.
In the default setting, the microcomputer in the shawl is programmed to
change to the coordinative colour of the input data. This means that if
its owner is wearing dark blue, for example, the scarf will turn a
tasteful shade of light blue to match. If, however, the wearer fancies
making a more daring fashion statement, the scarf's computer can be
configured to match more unusual colours together. Theoretically, around
4,000 colours can be generated. |
| New Scientist
Dec 09, 2005 |
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| Cracking da Vinci's coded smile |
A femme fatale with a mocking, ironic smile, a man in drag, an expectant
mother or simply a housewife trying to hide the appalling state of her
teeth. The true meaning of Mona Lisa's enigmatic smile has haunted art
lovers for years, but scientists now believe they have hit upon a
breakthrough.
Using a computer programme designed to reveal the emotions of a face,
they have worked out that Leonardo da Vinci's muse was 83 per cent
happy, 9 per cent disgusted, 6 per cent fearful and 2 per cent angry.
The study, which was carried out by researchers at Amsterdam University
using 'face tracking' software, involved creating an 'average neutral
expression' from a database of young female faces. By comparing this
image with key facial features of a picture, such as the curve of the
lips and the crinkles round the eyes, the computer programme is able to
give a score for six basic human emotions: happiness, surprise, anger,
disgust, fear and sadness. The technology could be used to create
computers that change how they react in accordance with the user's mood. |
| The Scotsman
Dec 15, 2005 |
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