Issue no. 11, 2004 Published: Mar 26, 2004 |
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Microsoft fined €497m in landmark EU ruling |
EU prepares second case against Microsoft |
Japan broadcasters adopt video codec for mobile |
Brain waves control video game |
'Nano-lightning' could cool computer chips |
Ultrasound imaging goes supersonic |
Smiles reveal secrets to security cameras |
Surround sound MP3s |
Talkative future for every gadget |
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| Microsoft fined €497m in landmark EU ruling |
EU regulators Wednesday slapped a record fine on Microsoft in a landmark
anti-trust ruling that labelled the company a predatory monopolist.
Competition commissioner Mario Monti announced at the end of a five-year
investigation that he was fining Microsoft €497m. He also ordered
Microsoft to offer a European version of Windows without the Media
Player program within 90 days. Furthermore, Microsoft has to disclose
'complete and accurate' data within 120 days to enable rival companies
to offer servers that can work with Windows. Microsoft said it would
appeal and seek an immediate stay of most of the Commission's measures.
The US Department of Justice strongly criticised the EU's ruling. Hewitt
Pate, head of antitrust at the DoJ warned of 'unintended consequences',
adding: 'Sound antitrust policy must avoid chilling innovation and
competition, even by "dominant" companies.' |
| EUBusiness / AFP / Financial Times
Mar 24, 2004 |
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| EU prepares second case against Microsoft |
European competition authorities are preparing a second probe into
alleged anti-competitive behaviour by Microsoft.
Wednesday's ruling that the company abused its near monopoly in the PC
operating-system market will open the door to a fresh European
investigation into wider claims that the company violated European laws
though its Windows XP operating system.
The complaint was made by Computer & Communications Industry Association
(CCIA), a trade organisation whose members include Oracle, Sun
Microsystems and Yahoo! A spokeswoman for competition commissioner Mario
Monti said: 'We are in preliminary investigations.' |
| The Independent
Mar 21, 2004 |
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| Japan broadcasters adopt video codec for mobile |
Six major Japanese broadcasters on Wednesday said they will adopt an
emerging video compression technology by early 2006 that will make it
possible for them to send video to handheld devices.
TV broadcasters including NHK, TBS, NTV, TV Asahi, Fuji TV and TV Tokyo
reached an accord to license the AVC/H.264 video encoding technology, or
codec, from MPEG LA, the body that represents its patent holders.
AVC/H.264 is a technology standard for compressing large media files
into smaller ones for efficient transport over airwaves, cable lines or
Internet Protocol.
The licensing agreements are important because they signal that service
providers are adopting the codec, which is part of the MPEG-4 standard
that is slated to replace the current MPEG-2 video compression standard
for cable and satellite companies. |
| ZDNet / CNET News
Mar 24, 2004 |
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| Brain waves control video game |
A video game in which the character is controlled directly from a
player's brain without the need for wires has been developed by
researchers. Mind Balance was demonstrated for the first time using a
new wireless headset, at the MIT Media Lab Europe in Dublin last month.
The Mind Balance game demonstration showed how brain activity could be
harnessed and used without the need for plugs, jacks or wires. Instead,
it uses direct electroencephalography (EEG), cerebral data nodes and the
wireless technology - Bluetooth - all fitted into the sophisticated
Cerebus headset.
The game could help researchers develop brain-computer interfaces for
people with limited body movement. But it could find its way into future
video games as well, the researchers said. |
| BBC News
Mar 24, 2004 |
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| 'Nano-lightning' could cool computer chips |
Jumping electric charges could waft breezes of ionised air through
microchips, replacing the noisy fans that cool down today's computers.
Researchers at Purdue University in the US say their technology could be
built directly into a computer chip's heat sink to provide a faster,
quieter and lighter cooling system than the alternatives.
The secret is producing the air-flow right at the wall of the heat sink.
Blowing it down from above using a fan creates a cushion of stationary
air that impedes heat dissipation. But by using electrodes the air is
ionised after which a cloud of positively charged ions is formed.
The cloud then drifts towards a negative electrode, but before it gets
there, the voltage is switched to another electrode in a different
position. In this way the positively charged cloud is pulled across the
surface, carrying heat as it goes. Cycling the voltages creates a
continuous flow. The technology is the first air-based system to produce
a cooling rate similar to water - 40 watts per square centimetre. |
| New Scientist
Mar 24, 2004 |
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| Ultrasound imaging goes supersonic |
Physicists at the Laboratoire Ondes et Acoustiques in Paris have
generated supersonic sound waves in human tissue by exploiting the
acoustic equivalent of Cerenkov radiation - the light emitted by charged
particles when they travel through a medium faster than the speed of
light. The findings could have applications for ultrasound imaging.
Most ultrasound machines convert an electrical signal directly into
mechanical vibrations. However, these devices produce longitudinal sound
waves and only operate within a narrow range of megahertz frequencies.
Transverse sound waves - which could provide more information - cannot
be used at these frequencies because they are absorbed by human tissue.
Now, the researchers have generated transverse sound waves at supersonic
frequencies by focusing an ultrasound beam in the tissue to create a
vibration that acts as a source of further ultrasound waves. This source
can be moved by focusing the original ultrasound wave at different
depths in the tissue. If the source moves faster than the speed of
sound, the beam reaches supersonic speeds. The waves are distorted by
any inhomogeneities in the tissue, which are analysed to produce an image. |
| PhysicsWeb
Mar 25, 2004 |
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| Smiles reveal secrets to security cameras |
Mapping the muscles that shape smiles could lead to better face
recognition systems, according to physicists at Stony Brook University
in New York. Current techniques, based on comparing images of the same
person or calculating the distances between facial features, can be
easily evaded by wearing make-up or dark glasses.
The Stony Brook system probes the characteristic pattern of muscles
beneath the skin of the face. Key to the method is taking two pictures
of a person in quick succession, asking subjects to smile. A computer
analyses how the skin around the mouth moves between the two images by
tracking changes in the position of tiny wrinkles in the skin.
The data is used to produce an image of the face overlaid with tiny
arrows that indicate how different areas of skin move during a smile.
This movement is controlled by the pattern of muscles under the skin,
and is not affected by the presence of make-up or the size of the
subject's smile. The system can produce such a map from muscle twitches
even when people are trying to keep their expression unchanged. |
| Nature
Mar 26, 2004 |
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| Surround sound MP3s |
Scientists have come up with a way or producing MP3 files with surround
sound. Previously it was thought reproducing surround sound required too
much data for small MP3 files. But the Fraunhofer Institute in Germany
has found a way that works with MP3. Fraunhofer said that the system it
developed would work with existing MP3 software and music players.
Surround sound is usually produced by recording audio on different
channels so it appears to come from three or more directions. But
Fraunhofer reproduces surround sound by adding to MP3 encoding extra
information that describes the spatial characteristics of the main audio
track. Using this extra information helps MP3 players recreate the
surround sound effect.
Music encoded with the new system will work with older hardware and
software MP3 players but the extras will only create surround sound when
piped through a player that can do something with the extra information. |
| Ananova / BBC News
Mar 22, 2004 |
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| Talkative future for every gadget |
Help is at hand for gadget fans tired of struggling to get their
different devices talking to each other. Philips, Nokia and Sony are
banding together to create a basic technology that will help gadgets
automatically connect with each other.
Near Field Communications helps gadgets work out the best way to swap
data when they are brought within a few centimetres of each other. The
first products using the technology are expected by the end of the year.
NFC is expected to be used in phones, PDAs, laptops, PCs, kiosks in
train stations and airports and many other places. It could be used to
quickly transfer electronic tickets or vouchers to phones or PDAs or
just to help people move music files from a PC to a portable player. The
announcement about the NFC alliance was made at the giant Cebit
technology fair currently being held in Hanover in Germany. |
| BBC News
Mar 21, 2004 |
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