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  Maastricht Economic and social Research and  training centre on Innovation and Technology

 
What Next for Global Development?
A UN High Level Panel has set out a post-2015 development agenda: recommendations for the future of global development, including a new list of aims to follow up on the Millennium Development Goals. In this briefing note, Director Bart Verspagen says that more light will now be shed on a larger set of policy issues. However, there are various problems with definitions and causality. Are institutions a means for development, or is development a means for ‘better’ institutions? Is knowledge a means to an end, or an end in itself? Moreover, has the label of sustainability run its course? See the blog below for more.
See: http://www.merit.unu.edu/permalink.php?id=905



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All headlines
  • Natural human genes cannot be patented, court rules
  • GM feed found to affect pig's health
  • Update your software without stress or disruption
  • Nanotube sensor detects Lyme disease
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  • Computer watches you play a game, then beats you at it
    The easiest way to learn a new game is to watch someone else play it - and now computers can do the same. Lukasz Kaiser, who studies logic and games at Paris Diderot University in France, has developed software that learns to play games such as Connect 4 and noughts-and-crosses by watching videos of humans playing.

    As it watches, it uses standard image-processing tools to recognise changes in the separate board squares and pieces of a game, while ignoring extra details like human hands. The videos allow the system to learn the rules by logging what the board looks like when a game has been won, and what count as legal moves.

    Having mastered the rules, the software plays the game by examining all possible moves and choosing those it deems most likely to lead to a win. As you would expect, its performance depends on the complexity of the game. Connect 4 has few possibilities, making it very hard to beat the trained computer.

    The system is not yet sophisticated enough to understand games where rules for winning are linked to rules for moving, such as in chess where a player loses if their king is unable to make a legal move, but Kaiser is working to tackle that.

    New Scientist    July 10, 2012
     
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